![]() ![]() But you’re welcome to look elsewhere while we have fun. To me, the question I have in return is “Why do they have to look canon?” If your answer to that is that it’s bad character design for an indie, unaffiliated, unpayed, and free-to-play passion project to do whatever it wants, then I don’t think this is the game for you, because I think making new stuff rocks. Each artist made what spoke to them–for some the canon design spoke to them as the best thing to put out there, and that’s awesome too, because they’re still that artist’s design. Full information about the domain name and website of. I think each artist has added things that are interesting and, yes, including things that weren’t there before–which is why these are DistantQuest ancestors, not any others. However I don’t think I properly represent other artists who took braver leaps of design, so there’s that. Speaking for myself (Quinn, hello there! :) ) I designed Dualscar feeling like his original design was boring and one-note. Please don’t use our game to torture yourself, that would make ME sad.įollowing canon (both in designs and in story) is up to each developer whether they want to follow to the letter or not. On the 'Command Line' type in c:ancquestancquest.exe (this is the default location, if you installed Ancestral Quest in a different location you will need to specify this here - note: if you Received the Ancestral Quest CD the file will be c:ancestrystarterancquestancquest.exe). Take control of your life, resist the carnal temptation to look at things that make you feel sad. For the 'Description' type in Ancestral Quest. The good thing is, you don’t have to like it! In fact, I would say if you don’t like it you should find things you do like instead.
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